Culture, Faith and Religion in Video Games

With the substantial rise of smartphone procurement and internet consumption across the globe during the pandemic, gaming has become more widespread. This requires game designers to create new characters, narratives, and game mechanics to keep players engaged and hooked. It is common for game designers to take inspiration from mythology and diverse cultures. Popular games such as Age of Mythology, God Of War, Smite, and Hades have been inspired by Roman, Greek, and Viking mythology. It becomes important for designers to consider cultural affordances in mind while designing new characters and game artifacts. In this set of research projects, we look to answer two primary questions: (1) How can culture and religion act as a design space for video games, and (2) How do players and cultural stakeholders perceive the projection of religion? In our attempt to answer these questions, we use UX methods, design-based research, AI, and Data-Driven methods. 

sContact:

Sai Siddartha Maram (Feel free to send an email if you are interested in collaborating or want to discuss) 

Paper Presentations and Video Lectures

Talk at UCSC about how Religion acts as a design space in Video Games

ACM FDF 2023 Paper Presentation

IFIP-ICEC 2022 Paper Presentation

Publications