Game User Interaction and Intelligence Lab
Research on games, players, and AI for people
$2.5M Grant in collaboration with UC Berkeley on Designing Smart, Sustainable Risk Reduction in Hazard-Prone Communities: Modeling Risk Across Scales of Time and Space.
Lab Meetings every other Tuesdays 2-3 PST
October 2021 Seif El-Nasr, M., Nguyen, Troung-Huy, Canossa, A., and Drachen, A. (2021). Game Data Science. Oxford University Press. Check out the book website for more information.
I am very happy to announce that our new book Game Data Science, with collaborators: Troung Huy Nguyen Dinh, Alessandro Canossa, and Anders Drachen. The book provides an introduction to Game Data Science and provides readers with labs and data to practice various parts of the game data science pipeline. It can be used by anyone who wants to learn the process of data science within the game production pipeline. It can also be used as a textbook, as the book comes with supplementary materials, and exercises.
Kleinman, E., Habibi, R., Yao, Y., Gayle, C., and Seif El-Nasr, M. (2022). A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports. CHIPlay.
Kleinman, E., Shergadwala, M., Seif El-Nasr, M. (2022). Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. 2022 CHI Conference on Human Factors in Computing Systems.
Kleinman, E., Shergadwala, M., Teng, Z., Villareale, J., Baryant, A., Zhu, J., Seif El-Nasr, M. (2022). Analyzing Students' Problem Solving Sequences: A Human-in-the-loop Approach. Journal of Learning Analytics.
Duval, J., Thakkar, R., Du, D., Chin, K., Luo, S., Elor, A., Seif El-Nasr, M., and John, M. (2022). Designing Spellcasters: Immersive Virtual Reality Stroke Rehabilitation from Clinician Perspectives: A Customizable Gesture Based Immersive Virtual Reality Game for Stroke Rehabilitation. TACCESS.
Haider, A., Harteveld, C., Johnson, D., Birk, M. V., Mandryk, R. L., Seif El-Nasr, M., Nacke, L. E., Gerling, K., Abeele, V. V. (2022). miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. CHIPlay.
Workshops and Conference Peer Reviewed Papers:
Received Best Paper Award at HCII 2022: Habibi, R., Maram, S., Pfau, J., Wei, J., Sisodiya, S., Kashani, A., Carstensdottir, E., Seif El-Nasr, M. (2022). A Data-driven Design of AR Alternate Reality Games to Measure Resilience. HCII Conference .
Maram, S. S. and Seif El-Nasr, M. (2022). AstraVerse: Gaming Beyond Mortal Borders. HCIxB workshop at CHI 2022.
Maram, S. S., Sisodiya, S., Carstensdottir, E., and Seif El-Nasr, M. (2022). Gender, Cultures, and Communication. HCIxB workshop at CHI 2022.
Contact mseifeln at ucsc dot edut to get more information on the project