Game User Interaction and Intelligence Lab

Research on games, players, and AI for people


  • Lab Meetings every other Tuesdays 2-3 PST


October 2021 Seif El-Nasr, M., Nguyen, Troung-Huy, Canossa, A., and Drachen, A. (2021). Game Data Science. Oxford University Press. Check out the book website for more information.

I am very happy to announce that our new book Game Data Science, with collaborators: Troung Huy Nguyen Dinh, Alessandro Canossa, and Anders Drachen. The book provides an introduction to Game Data Science and provides readers with labs and data to practice various parts of the game data science pipeline. It can be used by anyone who wants to learn the process of data science within the game production pipeline. It can also be used as a textbook, as the book comes with supplementary materials, and exercises.

2022 Publications/Awards

Journal Papers:

  • Kleinman, E., Habibi, R., Yao, Y., Gayle, C., and Seif El-Nasr, M. (2022). A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports. CHIPlay.

  • Kleinman, E., Shergadwala, M., Seif El-Nasr, M. (2022). Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. 2022 CHI Conference on Human Factors in Computing Systems.

  • Kleinman, E., Shergadwala, M., Teng, Z., Villareale, J., Baryant, A., Zhu, J., Seif El-Nasr, M. (2022). Analyzing Students' Problem Solving Sequences: A Human-in-the-loop Approach. Journal of Learning Analytics.

  • Duval, J., Thakkar, R., Du, D., Chin, K., Luo, S., Elor, A., Seif El-Nasr, M., and John, M. (2022). Designing Spellcasters: Immersive Virtual Reality Stroke Rehabilitation from Clinician Perspectives: A Customizable Gesture Based Immersive Virtual Reality Game for Stroke Rehabilitation. TACCESS.

  • Haider, A., Harteveld, C., Johnson, D., Birk, M. V., Mandryk, R. L., Seif El-Nasr, M., Nacke, L. E., Gerling, K., Abeele, V. V. (2022). miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. CHIPlay.

Workshops and Conference Peer Reviewed Papers:

  • Habibi, R., Pfau, J., Holmes, J., and Seif El-Nasr, M. (2022). EAI: Empathetic AI for Empowering Resilience in Games. AIIDE Workshop on Experimental AI in Games.

  • Teng, Z., Pfau, J., Maram, S. S., Seif El-Nasr, M. (2022). Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. CHI Play.

  • Kleinman, E., Villareale, J., Shergadwala, M., Teng, Z., Bryant, A., Zhu, J., and Seif El-Nasr, M. (2022). Open to Interpretation: Towards an Understanding of how Players Make Meaning from Post-Play Process Visualizations. IFIP-ICEC.

  • Pfau, J., Debus, M., Juul, J., Hammar, E., Canossa, A. and Seif El-Nasr, M. (2022). Predicting Success Factors of Video Game Titles and Companies. IFIP-ICEC.

  • Partlan, N., Soto, L., Howe, J., Shrivastava, S., Seif El-Nasr, M., Marsella, S. (2022). EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. Foundations of Digital Games.

  • Jemmali, C., Seif El-Nasr, M., and Cooper, S. (2022). The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. Foundations of Digital Games.

  • Habibi, R and Seif El-Nasr, M. (2022). Understanding emotions, social belonging, and resilience using ARG. ISRE 2022 workshop.

  • Received Best Paper Award at HCII 2022: Habibi, R., Maram, S., Pfau, J., Wei, J., Sisodiya, S., Kashani, A., Carstensdottir, E., Seif El-Nasr, M. (2022). A Data-driven Design of AR Alternate Reality Games to Measure Resilience. HCII Conference .

  • Maram, S. S., Pfau, J., Habibi, R., and Seif El-Nasr, M. "AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds". IFIP-ICEC 2022.

Other Publications:

  • Maram, S. S. and Seif El-Nasr, M. (2022). AstraVerse: Gaming Beyond Mortal Borders. HCIxB workshop at CHI 2022.

  • Maram, S. S., Sisodiya, S., Carstensdottir, E., and Seif El-Nasr, M. (2022). Gender, Cultures, and Communication. HCIxB workshop at CHI 2022.

2021 Publications/Awards

  • Kleinman, E., Gayle, C., and Seif El-Nasr, M. (2021). "Because I'm Bad at the Game!" A Microanalytical Study of Self Regulated Learning in League of Legends. Frontiers in Psychology, Educational Psychology.

  • Zhu, J. and Seif El-Nasr, M. (2021). Open Player Modeling: Empowering Players through Data Transparency. EXAG Workshop at AIIDE.

  • Madkour, A., Marsella, S., Harteveld, C., Seif El-Nasr, M. and Van de Meent, J. (2021). Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples. EXAG Workshop at AIIDE.

  • Kleinman, E., Preetham, N., Teng, Z., Bryant, A. and Seif El-Nasr, M. (2021). "What Happened Here!?" Towards a Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization. Proc. ACM Hum. Comput. Interact. 5, CHIPLAY.

  • Shergadwala, M., Teng, Z., Seif El-Nasr, M. (2021). An Approach for Computational Cognitive Modeling of Player Behaviors: Towards Player Models with a Theory of Mind. AIIDE (AI and Interactive Digital Entertainment). Poster Presentation.

  • Ahmad, S., Seif El-Nasr, M., and Elhamifar, E. (2021). Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition. AIIDE (AI and Interactive Digital Entertainment).

  • Partlan, N., Kleinman, E., Howe, J., Ahmad, S., Marsella, S., and Seif El-Nasr, M. (2021). Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools. Foundations of Digital Games.

  • Shergadwala, M. and Seif El-Nasr, M. (2021). Human-Centric Design Requirements and Challenges for Enabling Human-AI Interaction in Engineering Design: An Interview Study. Proceedings of International Design Engineering Technical Conferences Computers and Information in Engineering


  • Kleinman, E., Seif El-Nasr, M.. (2021). Using Data to "Git Gud": A Push for a Player-Centric approach to the Use of Data in Esports, In EHPHCI: Esports and High Performance HCI Workshop, 2021 CHI Conference on Human Factors in Computing Systems.

  • Shergadwala, M.N., Seif El-Nasr, M.. (2021). Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering, In EHPHCI: Esports and High Performance HCI Workshop, 2021 CHI Conference on Human Factors in Computing Systems.

  • Kleinman, E., Chojnacki, S., and Seif El-Nasr, M. (2021). The Gangs All Here: How People Used Games to cope with COVID19 Quarantine. CHI 2021.

  • Carstensdottir, E., Kleinman, E., Williams, R., and Seif El-Nasr, M. (2021). "Naked and on fire":Examining Player Agency Experiences in Narrative-Focused Gameplay. CHI 2021.

  • Bunian, S., Li, K., Jemmali, C., Harteveld, C., Fu, Y.,Seif El-Nasr, M. (2021). VINS: Visual Search for Mobile User Interface Design. CHI 2021.

  • Received Honorable Mention at CHI 2021: Saksono, H., Castaneda-sceppa, C., Homan, J., Seif El-Nasr, M., and Parker, A. G. (2021). StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families. CHI 2021.


Contact mseifeln at ucsc dot edut to get more information on the project

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